[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
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Updated
Nov 23, 2023 - Python
[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
[CVPR'23, Highlight] ECON: Explicit Clothed humans Optimized via Normal integration
Online web version of JSplacement - procedural displacement sci-fi maps generator.
Simple Single Header Normal Map Generator
▶▶▶ Moved into https://github.com/satelllte/displacementx | Displacement maps generator
A very simple Unity-based tool to switch .png image channels from ABGR format to RGBA. Created to be used on normal maps found in certain games developed by Telltale (Seasons 1-3 of TWD, for example) for the purpose of editing or extracting.
All-In-One Aseprite texture map generator extension for quick creation of Normal Map, Height Map, and others. Supports batch processing of image layers and frames.
Maya reconstruct normal map from R and G channel - hypershade plugin for both Arnold and Maya Viewport
Convert the normal maps used in the game Transformers: Fall of Cybertron to the Mikk format
Headless sprite generation pipeline — ComfyUI + SQLite + Godot finish lab
Manifest-driven asset baking CLI with zero runtime dependencies — textures, skyboxes, normal maps, effects, LUTs, IRs, motifs and seeds
A standalone tool to bake bevels or rounded edges for low poly hard surface models, without needing high poly models.
Monorepo for all Sprite Foundry asset packs — 48px pixel-art sprites with albedo, normal, and depth maps
Normal Map Generator - Create Normal Maps Online (Free)
xBRZ-Upscaled Textures
Demonstration of handling texture mapping, bump mapping, lighting, blending, specular and normal maps.
Dynamical model implementations are available. Introduction to nonlinear systems.
Reusable agent skills for game props, oil paintings, jewelry, 2.5D character normals, Blender and Meshy. 游戏美术与模型制作技能集合。
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