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#pragma once
#include <queue>
#include "AutoLock.h"
typedef int FNCallBack(void *pParam);
typedef struct tagTask
{
FNCallBack *pFunc;
void* param;
}stTask, *LPTask;
//等增加任务类,可继承实现任务的取消甚至暂停继续等
class CTaskQueueThread
{
public:
CTaskQueueThread(LPCSTR szThreadName = nullptr);
CTaskQueueThread(FNCallBack *pFunc, void* param, bool bSingleTask = true, LPCSTR szThreadName = nullptr);
~CTaskQueueThread(void);
//返回值表示是否马上执行,即任务队列中只有当前一个任务
BOOL PushTask(FNCallBack *pFunc, void* param);
bool ClearTask(bool bExit = true);
BOOL Start();
void Terminate();
HANDLE GetThreadHandle();//可用于WaitForSingleObject
bool isRunning();
void Wait(); //等待线程结束
protected:
static unsigned int __stdcall Run(void *param);
void ExecuteTasks();
std::queue<stTask> m_queueFnCallBack;
CCriticalSection m_csQueueFnCallBack;
HANDLE m_hThread;
bool m_bSingleTask;
HANDLE m_hEvent;
bool m_bExit;
std::string m_strThreadName;
static int m_nID;
};
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